AoeStats
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Black Forest

512439299Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 43m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1509
+10
🇨🇦 Britons · Canada
1432
+13
vs
🇩🇪 Varangians · Germany
1495
-16
🇩🇪 Britons · Germany
1241
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 2,243 12:35 17:18 29:48 ⛏ Fish Boom FC
49 2,099 12:21 15:18 26:37 ⛏ Fast Castle
38 1,659 9:47 15:43 31:15 ⛏ Fish Boom FC
32 1,374 11:52 18:24 31:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,195 25,795 19,400 1,100 80,490 86,121
20,330 20,226 8,105 3,175 51,836 58,102
22,445 16,974 9,355 2,310 51,084 67,788
17,295 18,041 10,650 3,080 49,066 62,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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