AoeStats
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Arena

512433384Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 34m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1484
+11
🇩🇪 Franks · Germany
1219
+22
vs
🇳🇱 Khitans · Netherlands
1380
-17
🇨🇳 Tatars · China
1360
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,636 11:02 16:41 — ⛏ Fast Castle
40 1,362 10:25 14:51 — ⛏ Fast Castle
38 1,303 10:39 14:31 33:17 ⛏ Fast Castle
36 1,222 10:51 14:58 27:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,850 8,775 7,320 850 32,795 37,606
10,730 10,161 4,235 1,025 26,151 29,156
12,730 5,930 2,885 1,500 23,045 24,101
10,235 7,580 3,580 980 22,375 23,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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