AoeStats
← Pleb Guardiola

Arena

513865849Analyzed
2v2 RM · 3d ago on Oct 15, 2026· 32m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1602
+19
🇩🇪 Celts · Germany
1584
+20
vs
🇪🇸 Khmer · Spain
1687
-20
🇪🇸 Celts · Spain
1649
-19
Player eAPM Actions Feudal Castle Imperial Opening
65 2,152 9:11 20:59 29:05 ⚔ Scout Rush
51 1,673 8:51 23:49 — ⚔ Scout Rush
39 1,274 8:27 12:09 — ⛏ Fast Castle
27 903 10:37 14:16 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,440 6,100 5,095 850 25,485 27,169
10,225 9,340 2,870 2,295 24,730 26,899
13,340 7,145 1,445 300 22,230 24,335
7,325 7,324 1,485 230 16,364 17,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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