AoeStats
← Pleb Guardiola

Arena

511807772Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 38m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Armenians · Bolivia
1678
+13
🇳🇿 Mapuche · New Zealand
1548
+20
vs
🇩🇪 Persians · Germany
1626
-17
🇩🇪 Portuguese · Germany
1607
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,296 10:35 14:49 27:45 ⛏ Fast Castle
44 1,707 8:11 16:17 30:17 ⛏ Fast Castle
32 1,219 10:52 14:29 24:48 ⛏ Fast Castle
28 1,063 11:09 14:44 20:58 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,705 19,340 11,420 3,550 59,015 63,227
19,635 16,455 7,250 1,180 44,520 47,591
9,390 9,805 7,520 700 27,415 28,985
8,870 6,941 6,950 1,480 24,241 26,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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