AoeStats
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Arabia

513516923Analyzed
3v3 RM · 23h ago on Oct 14, 2026· 65m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wu · Canada
989
+14
🇨🇴 Britons · Colombia
984
+14
🇨🇴 Sicilians · Colombia
977
+15
vs
🇺🇸 Poles · United States
1000
-16
🇺🇸 Huns · United States
960
-15
🇺🇸 Ethiopians · United States
894
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,943 10:19 21:24 43:12 ⚔ Archer Rush
27 1,762 10:48 15:10 37:01 ⛏ Fast Castle
25 1,647 11:46 24:43 — ⚔ M@A into Archers
24 1,574 13:42 28:14 50:16 ⚔ Skirmisher Rush
23 1,500 10:54 21:55 50:52 ⚔ Scout Rush
20 1,322 11:08 15:07 49:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,050 16,840 21,995 4,405 91,290 97,884
25,875 24,607 11,060 4,100 65,642 71,625
18,710 15,973 11,410 3,400 49,493 50,932
19,535 16,378 10,510 100 46,523 48,361
13,845 19,134 10,700 570 44,249 44,441
6,500 4,780 2,065 100 13,445 13,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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