AoeStats
← [PGH]jayjaywalker3

Black Forest

513320140Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 85m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
971
+16
🇺🇸 Spanish · United States
950
+17
vs
🇺🇸 Tatars · United States
1019
-19
🇺🇸 Vietnamese · United States
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 3,082 12:46 19:21 33:33 ⛏ Fast Castle
30 2,548 12:33 18:34 28:37 ⛏ Fast Castle
25 2,115 12:21 16:24 34:27 ⛏ Fast Castle
23 1,931 10:57 16:32 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,180 31,965 22,605 2,485 122,235 130,150
51,690 33,658 29,260 4,195 118,803 130,651
36,610 42,929 31,260 2,615 113,414 115,076
35,005 36,208 20,455 4,285 95,953 101,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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