AoeStats
← [PGH]jayjaywalker3

Yucatan

511672354Analyzed
2v2 RM · 28d ago on Oct 6, 2026· 40m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Mongols · Costa Rica
899
+16
🇺🇸 Celts · United States
890
+17
vs
🇺🇸 Burmese · United States
925
-17
🇺🇸 Magyars · United States
902
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,375 12:55 16:55 38:25 ⛏ Fast Castle
21 847 10:41 18:09 35:32 ⛏ Fast Castle
19 787 11:51 18:30 34:58 ⛏ Fast Castle
14 583 11:06 17:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,905 7,320 5,645 1,500 33,370 41,499
14,560 9,650 3,340 1,500 29,050 31,133
6,525 6,344 5,755 4,030 22,654 24,322
6,280 3,996 1,525 1,555 13,356 13,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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