AoeStats
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Arena

511666336Analyzed
3v3 RM · 18d ago on Oct 6, 2026· 50m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Burgundians · Sweden
1030
+13
🇦🇷 Britons · Argentina
969
+15
🇨🇳 Magyars · China
955
+16
vs
🇺🇸 Franks · United States
993
-17
🇺🇸 Japanese · United States
939
-14
🇺🇸 Mapuche · United States
915
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,729 12:10 16:36 — ⛏ Fast Castle
33 1,687 9:51 16:00 32:00 ⛏ Fast Castle
32 1,598 10:29 15:05 44:54 ⛏ Fast Castle
25 1,274 12:21 17:26 34:10 ⛏ Fast Castle
17 855 11:34 24:42 40:31
15 737 10:15 17:50 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,910 14,425 14,685 3,300 62,320 80,138
20,165 15,385 19,280 2,850 57,680 75,473
24,615 11,610 18,220 2,150 56,595 61,497
20,790 21,248 9,670 3,830 55,538 59,618
20,105 12,120 4,845 200 37,270 38,689
12,925 14,090 4,295 1,600 32,910 43,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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