AoeStats
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Arabia

509462182Analyzed
2v2 RM · 1mo ago on Sep 26, 2026· 72m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
950
+17
🇪🇸 Varangians · Spain
937
+17
vs
🇺🇸 Persians · United States
970
-17
🇺🇸 Tatars · United States
954
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,905 10:26 20:58 40:11 ⚔ Archer Rush
39 2,842 10:43 22:15 49:59 ⚔ M@A into Archers into Skirms
36 2,634 11:53 25:26 45:18 ⚔ Scout Rush
26 1,859 11:50 23:18 40:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,920 23,730 19,755 3,705 82,110 88,589
31,665 29,415 16,255 2,165 79,500 84,173
29,200 27,969 19,280 2,945 79,394 112,097
15,350 22,099 17,570 3,370 58,389 73,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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