AoeStats
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Arabia

509273121Analyzed
4v4 RM · 1mo ago on Sep 26, 2026· 20m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
923
+17
🇺🇸 Huns · United States
908
+17
🇺🇸 Franks · United States
904
+18
🇺🇸 Magyars · United States
866
+25
vs
🇵🇪 Spanish · Peru
992
-20
🇵🇪 Danes · Peru
952
-18
🇲🇽 Teutons · Mexico
918
-17
🇦🇺 Persians · Australia
897
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 943 11:03 17:28 — ⛏ Fast Castle
42 877 10:47 — — ⚔ M@A into Archers
32 674 10:41 — — ⚔ Scout Rush
25 515 10:21 — — ⚔ Scout Rush
16 342 11:24 — — ⛏ Fast Castle
12 258 10:38 — —
9 193 10:15 — — ⚔ Scout Rush
5 113 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,150 3,248 250 100 7,748 9,237
3,725 2,500 735 0 6,960 8,157
3,695 2,350 250 125 6,420 7,207
3,480 2,389 250 0 6,119 7,400
3,350 2,605 0 0 5,955 7,334
2,475 2,452 0 0 4,927 7,302
2,755 1,659 50 125 4,589 5,185
450 100 0 0 550 581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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