AoeStats
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Oasis

509272305Analyzed
4v4 RM · 1mo ago on Sep 26, 2026· 3m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
909
+14
🇺🇸 Goths · United States
893
+15
🇺🇸 Franks · United States
889
+15
🇺🇸 Magyars · United States
842
+24
vs
🇲🇽 Teutons · Mexico
935
-17
🇹🇷 Hindustanis · Türkiye
857
-15
🇭🇰 Sicilians · Hong Kong SAR China
855
-15
🇯🇵 Portuguese · Japan
840
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 115 — — —
30 92 — — —
29 88 — — —
19 57 — — —
18 56 — — —
16 49 — — —
16 48 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 100 0 0 350 284
200 100 0 0 300 285
250 25 0 0 275 271
150 100 0 0 250 215
200 0 0 0 200 200
150 0 0 0 150 173
100 0 0 0 100 90
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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