AoeStats
← [PGH]jayjaywalker3

Arena

509266696Analyzed
4v4 RM · 1mo ago on Sep 26, 2026· 40m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1007
+11
🇦🇷 Bohemians · Argentina
970
+13
🇦🇷 Gurjaras · Argentina
955
+13
🇦🇷 Huns · Argentina
898
+16
vs
🇺🇸 Malians · United States
923
-14
🇺🇸 Ethiopians · United States
907
-14
🇺🇸 Britons · United States
902
-13
🇺🇸 Magyars · United States
861
-19
Player eAPM Actions Feudal Castle Imperial Opening
42 1,682 10:39 17:14 31:39 ⚔ Scout Rush
40 1,619 9:12 15:59 35:38 ⛏ Fast Castle
36 1,434 10:20 14:03 26:59 ⛏ Fast Castle
31 1,232 10:04 17:14 23:18 ◆ FC into Fast Imp
29 1,153 11:27 15:49 — ⛏ Fast Castle
27 1,072 11:15 25:01 — ⚔ Scout Rush
23 923 11:50 16:31 — ⛏ Fast Castle
18 704 10:51 16:20 27:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,525 20,390 8,050 850 44,815 57,272
18,985 10,115 5,630 315 35,045 37,626
7,065 21,325 2,355 1,505 32,250 35,321
15,660 7,270 4,070 3,450 30,450 37,249
14,530 6,215 6,820 2,080 29,645 32,974
10,785 9,830 5,970 1,400 27,985 34,622
10,390 11,735 4,180 1,015 27,320 38,413
8,705 9,340 1,550 1,160 20,755 26,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.