AoeStats
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Pilgrims

509941325Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 27m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1360
+16
🇺🇸 Vikings · United States
1337
+17
🇧🇷 Tatars · Brazil
1315
+18
🇮🇹 Britons · Italy
1283
+18
🇩🇪 Japanese · Germany
1390
-19
🇨🇭 Franks · Switzerland
1382
-19
🇩🇪 Danes · Germany
1324
-16
🇩🇪 Italians · Germany
1303
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,056 11:54 19:16 — ⛏ Fish Boom FC
38 1,054 9:37 19:53 — ⚔ Fish Boom into Archers
38 1,060 11:17 17:17 — ⛏ Fish Boom FC
29 817 11:21 14:51 — ⛏ Fish Boom FC
26 721 11:52 16:38 — ⛏ Fish Boom FC
19 526 9:55 15:23 — ⛏ Fish Boom FC
16 450 12:04 16:00 — ⛏ Fish Boom FC
13 359 10:40 17:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,025 10,013 3,255 400 19,693 21,416
5,425 8,435 3,715 200 17,775 20,301
7,040 7,616 2,375 200 17,231 19,473
7,540 6,658 2,885 100 17,183 17,344
5,625 6,900 1,850 2,250 16,625 17,310
6,600 3,225 2,170 950 12,945 13,169
4,915 4,320 1,170 850 11,255 12,036
3,645 4,250 730 965 9,590 9,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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