AoeStats
← Parry Hotter

Arabia

514683891Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 50m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1386
+14
🇩🇪 Mongols · Germany
1327
+16
vs
🇨🇴 Ethiopians · Colombia
1363
-16
🇨🇴 Persians · Colombia
1310
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 3,335 11:07 20:38 40:04 ⚔ Archer Rush
63 3,228 9:26 22:03 41:13 ⚔ Scout Rush
57 2,902 9:15 24:30 40:03 ⚔ Archer Rush
53 2,700 9:05 22:56 48:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,670 12,675 11,340 1,705 48,390 60,714
16,075 18,569 10,490 2,900 48,034 53,929
23,715 12,964 10,845 425 47,949 50,108
14,310 16,110 10,410 1,765 42,595 47,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.