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Arabia

513464643Analyzed
3v3 RM · 3d ago on Oct 13, 2026· 58m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1417
+11
🇩🇪 Persians · Germany
1337
+14
🇩🇪 Mongols · Germany
1293
+16
vs
🇪🇸 Ethiopians · Spain
1331
-15
🇪🇸 Varangians · Spain
1292
-13
🇪🇸 Vietnamese · Spain
1277
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,571 8:44 22:22 44:33 ⚔ Scout Rush
51 2,971 8:54 24:53 43:12 ⚔ Fish Boom into Scouts
50 2,910 9:18 20:10 44:07 ⚔ Scout Rush
49 2,850 9:25 25:58 44:01 ⚔ Archer Rush
44 2,572 9:40 24:45 42:39 ⚔ Archer Rush
43 2,508 9:47 24:23 45:09 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
34,510 17,047 20,820 2,285 74,662 81,077
29,805 21,983 15,580 3,000 70,368 73,998
22,250 22,529 14,505 3,455 62,739 71,495
31,610 11,309 15,840 2,885 61,644 66,102
19,600 24,623 12,485 1,600 58,308 59,192
14,355 21,173 16,090 2,755 54,373 58,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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