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MegaRandom

512971701Analyzed
2v2 RM · 8d ago on Oct 11, 2026· 35m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1374
+16
🇨🇴 Ethiopians · Colombia
1358
+16
vs
🇩🇪 Dravidians · Germany
1379
-17
🇩🇪 Saracens · Germany
1347
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,723 9:10 21:31 — ⚔ Archer Rush
40 1,415 10:45 17:49 — ⛏ Fish Boom FC
40 1,427 10:53 20:44 — ⚔ Fish Boom into Skirms
34 1,214 9:30 18:27 34:11 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,240 9,301 5,890 2,155 28,586 29,458
6,790 8,600 4,440 770 20,600 22,605
8,985 6,630 1,310 2,475 19,400 21,872
9,190 5,532 3,460 865 19,047 22,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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