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Golden Pit

513658705Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 37m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1086
+13
🇹🇷 Celts · Türkiye
983
+17
🇹🇷 Chinese · Türkiye
867
+22
🇹🇷 Goths · Türkiye
712
+27
vs
🇩🇪 Tatars · Germany
1079
-22
🇨🇳 Huns · China
1046
-21
🇲🇽 Saracens · Mexico
963
-19
🇵🇱 Byzantines · Poland
925
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,247 10:42 17:40 — ⛏ Fast Castle
26 959 10:49 16:02 — ⚔ FC into Scouts
25 941 10:28 20:42 — ⚔ FC into Scouts
23 865 9:54 25:56 — ⚔ Champi Rush
22 829 10:52 16:20 — ⛏ Fast Castle
19 703 10:16 16:23 — ⛏ Fast Castle
18 669 10:11 19:12 — ⛏ Fast Castle
10 388 12:36 26:49 —

Resources

Player Food Wood Gold Stone Spent Collected
14,905 9,985 2,175 1,075 28,140 29,181
10,960 6,905 2,480 3,550 23,895 26,673
7,925 8,385 4,585 1,695 22,590 26,471
6,505 10,855 4,250 950 22,560 25,067
11,565 5,275 3,095 225 20,160 21,145
8,120 6,877 3,590 1,500 20,087 24,135
8,330 6,510 4,090 1,150 20,080 21,163
6,355 3,970 2,060 420 12,805 13,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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