AoeStats
← fantin1227

Nomad

512762086Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 71m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
933
+28
🇺🇸 Portuguese · United States
929
+15
🇦🇷 Hindustanis · Argentina
902
+46
🇱🇧 Magyars · Lebanon
876
+17
vs
🇨🇭 Persians · Switzerland
942
-17
🇲🇽 Gurjaras · Mexico
931
-17
🇩🇪 Hindustanis · Germany
861
-14
🇺🇸 Teutons · United States
858
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,167 15:48 20:27 36:06 ⛏ Fish Boom FC
27 1,955 15:05 19:14 35:16 ⛏ Fish Boom FC
18 1,294 15:54 31:46 40:52 ⛏ Fish Boom FC
18 1,262 18:48 22:36 35:26 ⛏ Fish Boom FC
15 1,057 18:24 25:16 46:05 ⛏ Fish Boom FC
15 1,057 16:07 26:53 45:11 ⚔ Fish Boom FC into Scouts
14 1,017 17:56 32:19 48:24 ⚔ Fish Boom into Scouts
7 499 16:55 27:11 42:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,830 29,330 21,430 3,850 92,440 97,398
31,500 26,990 10,670 6,270 75,430 85,700
29,545 26,276 15,520 3,935 75,276 77,120
22,080 24,785 17,405 4,620 68,890 91,365
25,615 15,926 24,730 2,375 68,646 72,225
18,075 29,825 16,726 4,010 68,636 82,616
24,920 12,901 9,905 4,580 52,306 56,159
16,410 10,238 6,200 2,140 34,988 46,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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