AoeStats
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Yucatan

511353182Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 24m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Varangians · Norway
1127
+14
🇳🇴 Malians · Norway
1103
+15
🇳🇴 Danes · Norway
1095
+16
vs
🇨🇾 Jurchens · Cyprus
1125
-17
🇩🇪 Slavs · Germany
1070
-14
🇺🇦 Japanese · Ukraine
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,063 9:44 15:07 — ⛏ Fast Castle
31 758 9:42 — —
25 606 10:43 15:34 — ⛏ Fast Castle
24 603 10:10 19:08 — ⚔ M@A Rush
22 533 12:27 18:58 — ⛏ Fast Castle
16 391 10:31 21:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,195 3,426 1,440 200 11,261 12,012
5,465 3,003 1,130 100 9,698 9,627
5,285 2,426 1,415 100 9,226 9,650
3,875 3,578 350 850 8,653 9,451
3,850 2,052 490 245 6,637 7,210
3,530 2,050 610 250 6,440 7,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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