AoeStats
← ISRAEL AKBAR

Arena

515923910Analyzed
2v2 RM · 13d ago on Oct 24, 2026· 78m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
593
+15
🇸🇪 Franks · Sweden
550
+17
vs
🇳🇱 Persians · Netherlands
654
-19
🇫🇷 Khmer · France
498
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,502 12:16 16:58 29:19 ⛏ Fast Castle
16 1,241 11:34 20:16 45:10 ⛏ Fast Castle
12 920 12:19 22:01 40:04 ⛏ Fast Castle
11 825 10:18 18:11 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,895 18,530 17,730 4,060 72,215 88,733
18,230 30,985 17,050 4,935 71,200 76,655
25,570 24,595 14,475 3,055 67,695 75,497
16,865 17,135 11,615 1,010 46,625 55,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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