AoeStats
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513445467Analyzed
1v1 RM · 6d ago on Oct 13, 2026· 65m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
313
+15
vs
🇩🇪 Teutons · Germany
293
-15
Player eAPM Actions Feudal Castle Imperial Opening
15 951 11:17 24:10 37:16 ⚔ Scout Rush
13 846 11:48 23:00 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,375 11,175 17,015 4,430 54,995 66,601
21,590 18,705 11,565 3,005 54,865 61,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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