AoeStats
← 沒有離線突襲

Glade

511587951Analyzed
1v1 RM · 13d ago on Oct 5, 2026· 130m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
270
+16
vs
🇩🇪 Teutons · Germany
280
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 2,555 11:15 25:20 34:13 ⛏ Fast Castle
17 2,250 12:29 21:05 40:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,305 45,200 28,950 3,650 137,105 187,343
55,735 40,760 18,550 5,180 120,225 178,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.