AoeStats
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Arabia

514121756Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 24m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
1065
+12
🇫🇷 Franks · France
1040
+12
vs
🇹🇷 Danes · Türkiye
971
-15
🇹🇷 Bulgarians · Türkiye
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 858 9:22 23:08 — ⚔ M@A into Archers
32 782 9:55 — — ⚔ M@A Rush
27 654 12:53 — — ⚔ Drush into Scouts
24 590 9:28 22:27 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,830 3,835 850 100 10,615 10,749
4,700 3,605 1,080 100 9,485 9,982
4,725 2,973 550 5 8,253 9,516
3,745 2,837 590 0 7,172 8,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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