AoeStats
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Arabia

511339744Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 42m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1029
+10
🇩🇪 Vietnamese · Germany
1028
+10
🇩🇪 Huns · Germany
800
+18
vs
🇸🇪 Huns · Sweden
885
-13
🇸🇪 Varangians · Sweden
880
-13
🇸🇪 Spanish · Sweden
868
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,825 10:44 23:17 35:12 ⚔ Archer Rush
31 1,310 10:08 24:15 — ⚔ Skirmisher Rush
26 1,103 11:50 22:40 34:16 ⚔ Scouts into Skirms
21 880 11:08 24:13 35:22
15 622 12:51 18:34 — ⛏ Fast Castle
13 545 11:22 18:37 35:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,000 16,889 5,940 1,560 41,389 45,463
15,735 13,075 6,140 2,250 37,200 41,267
16,735 8,545 6,620 1,890 33,790 37,910
13,670 9,025 5,475 1,600 29,770 34,805
10,685 10,612 1,790 1,345 24,432 28,099
7,970 5,450 2,240 2,220 17,880 21,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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