AoeStats
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Black Forest

514575718Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 54m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vikings · Switzerland
828
+13
🇧🇷 Portuguese · Brazil
780
+27
🇨🇿 Poles · Czechia
746
+29
vs
🇨🇭 Slavs · Switzerland
855
-20
🇩🇪 Franks · Germany
696
-12
🇸🇰 Franks · Slovakia
693
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,606 11:31 19:59 30:45 ⛏ Fast Castle
25 1,351 10:05 21:00 35:12 ⛏ Fast Castle
21 1,143 12:13 16:09 30:01 ⛏ Fast Castle
16 903 11:58 21:36 40:44 ⛏ Fast Castle
11 600 11:45 21:44 — ⛏ Fast Castle
10 562 12:58 17:50 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,755 21,985 26,175 2,350 86,265 97,891
39,725 19,090 21,325 3,280 83,420 112,036
23,540 13,600 12,915 5,120 55,175 58,501
19,645 12,340 10,140 4,465 46,590 69,627
19,245 13,295 6,470 1,700 40,710 44,424
8,840 7,381 1,825 1,160 19,206 29,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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