AoeStats
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Golden Pit

513580554Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 35m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Slavs · Switzerland
885
+6
🇹🇼 Khmer · Taiwan
869
+6
🇨🇿 Romans · Czechia
838
+7
🇫🇷 Byzantines · France
630
+14
vs
🇩🇪 Turks · Germany
627
-8
🇨🇳 Maya · China
619
-8
🇲🇽 Britons · Mexico
618
-8
🇺🇸 Malay · United States
608
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 1,555 10:07 20:04 — ⚔ Scout Rush
30 1,036 11:03 28:16 — ⚔ Archer Rush
20 713 11:27 15:16 34:21 ⛏ Fast Castle
15 539 12:30 — — ⚔ M@A into Archers into Skirms
14 494 17:38 22:55 — ⛏ Fast Castle
13 450 11:27 24:56 —
13 460 11:21 24:14 — ⛏ Fast Castle
9 309 11:31 24:43 —

Resources

Player Food Wood Gold Stone Spent Collected
11,020 10,330 3,495 2,470 27,315 28,528
12,200 7,643 3,380 3,550 26,773 30,883
9,600 6,171 1,990 1,500 19,261 21,158
7,520 5,060 2,095 495 15,170 16,969
4,900 5,525 2,695 975 14,095 15,313
6,545 5,410 970 520 13,445 15,904
7,085 4,655 930 750 13,420 16,924
3,875 3,705 665 500 8,745 9,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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