AoeStats
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MegaRandom

513168215Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 55m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
918
+12
🇨🇭 Slavs · Switzerland
904
+13
🇹🇷 Chinese · Türkiye
870
+14
vs
🇦🇷 Ethiopians · Argentina
906
-16
🇧🇷 Vikings · Brazil
802
-12
🇩🇪 Franks · Germany
784
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,343 10:56 22:40 41:54 ⛏ Fish Boom FC
22 1,213 11:56 21:50 38:39 ⚔ Scouts into Fire Galleys
22 1,206 11:10 15:35 35:30 ⛏ Fast Castle
19 1,039 12:11 23:20 37:29 ⚔ Archer Rush
17 951 11:58 24:44 37:04 ⚔ M@A into Skirms
12 668 10:10 21:12 34:09

Resources

Player Food Wood Gold Stone Spent Collected
28,960 25,370 12,290 7,375 73,995 75,069
16,185 17,060 10,705 2,800 46,750 52,728
18,425 11,955 11,000 3,585 44,965 73,378
16,135 12,775 10,460 2,365 41,735 51,953
13,500 12,112 7,075 2,115 34,802 37,492
14,680 11,360 6,430 1,495 33,965 41,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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