AoeStats
← Basileus Masterbrand

Lombardia

508402009Analyzed
2v2 RM · 26d ago on Sep 22, 2026· 46m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
1156
+10
🇧🇬 Burgundians · Bulgaria
982
+16
vs
🇸🇬 Vietnamese · Singapore
1002
-13
🇸🇬 Huns · Singapore
1001
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,142 10:22 14:50 35:46 ⛏ Fast Castle
31 1,452 9:32 20:11 44:14 ⚔ Scout Rush
25 1,145 10:33 21:04 40:40 ⛏ Fast Castle
21 974 10:13 15:41 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,450 10,004 14,270 850 48,574 54,810
20,270 13,116 8,685 2,165 44,236 46,180
14,475 12,531 7,415 2,050 36,471 40,043
14,350 9,337 8,850 1,555 34,092 37,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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