AoeStats
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Black Forest

510940739Analyzed
3v3 RM · 20h ago on Oct 3, 2026· 62m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
497
+19
🇨🇳 Georgians · China
487
+20
🇦🇷 Franks · Argentina
426
+22
🇺🇸 Varangians · United States
600
-21
🇧🇪 Malay · Belgium
599
-22
🇮🇳 Vikings · India
503
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 1,161 13:48 26:52 39:32 ⛏ Fast Castle
18 1,144 18:39 28:25 47:21 ⛏ Fast Castle
15 949 10:59 15:29 30:36 ⛏ Fast Castle
12 760 15:17 24:26 43:37 ⛏ Fast Castle
9 537 12:43 19:14 34:01 ⛏ Fast Castle
8 475 12:55 18:41 33:24 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,480 18,965 14,935 6,700 69,080 123,979
28,820 12,780 16,760 2,895 61,255 72,303
19,025 12,027 14,805 1,715 47,572 64,446
18,250 11,811 12,595 3,850 46,506 55,590
20,270 12,750 8,105 2,500 43,625 57,205
15,095 8,265 5,530 2,435 31,325 36,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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