AoeStats
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Nomad

511352275Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 54m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Japanese · Austria
1487
+13
🇦🇹 Gurjaras · Austria
1456
+14
🇺🇸 Armenians · United States
1448
+14
🇦🇹 Celts · Austria
1407
+16
vs
🇨🇳 Shu · China
1438
-15
🇨🇳 Saracens · China
1436
-15
🇨🇳 Chinese · China
1393
-14
🇮🇱 Hindustanis · Israel
1391
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,352 13:21 23:11 44:35 ⛏ Fish Boom into Galleys FC
40 2,184 14:26 19:39 35:39 ⚔ Fish Boom into M@A FC
40 2,190 13:03 17:32 36:43 ⛏ Fish Boom into Fire Galleys FC
36 1,952 13:03 31:49 45:09 ⛏ Fish Boom FC
34 1,829 14:37 22:17 39:26 ⛏ Fish Boom into Galleys FC
27 1,463 13:25 17:44 — ⛏ Fish Boom FC
27 1,469 14:34 18:22 29:38 ⛏ Fish Boom FC
21 1,145 13:13 17:34 37:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,165 12,033 22,015 2,355 89,568 89,947
26,370 30,255 14,030 8,400 79,055 80,981
25,100 23,510 9,565 5,350 63,525 66,562
27,245 19,432 9,960 1,600 58,237 71,476
16,280 22,021 8,795 1,830 48,926 55,878
16,385 15,412 10,960 3,680 46,437 54,591
12,995 13,615 11,375 4,990 42,975 50,301
8,420 10,105 1,750 2,775 23,050 25,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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