AoeStats
← Marcotangaloca

Black Forest

513103129Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 81m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1016
+14
🇲🇽 Varangians · Mexico
1013
+15
vs
🇵🇪 Britons · Peru
983
-15
🇵🇪 Franks · Peru
981
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,595 14:46 18:53 35:17 ⛏ Fast Castle
42 3,428 10:57 20:09 34:13 ⛏ Fish Boom FC
33 2,652 14:28 19:28 34:45 ⛏ Fast Castle
25 2,062 12:38 21:21 33:32 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
50,135 54,692 28,675 4,815 138,317 161,045
56,790 32,916 19,215 4,610 113,531 119,680
49,885 34,201 22,240 3,060 109,386 115,831
27,675 50,598 24,075 1,860 104,208 174,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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