AoeStats
← Marcotangaloca

Yucatan

511892703Analyzed
3v3 RM · 6d ago on Oct 7, 2026· 110m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1029
+15
🇲🇽 Varangians · Mexico
1025
+15
🇲🇽 Mongols · Mexico
990
+16
vs
🇦🇷 Japanese · Argentina
1084
-19
🇦🇷 Persians · Argentina
969
-14
🇦🇷 Franks · Argentina
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 4,499 8:57 22:29 35:20 ⚔ M@A into Archers
36 4,008 13:44 18:19 40:06 ⛏ Fast Castle
35 3,890 9:41 22:47 44:41 ⚔ Scout Rush
22 2,405 11:10 17:53 47:34 ⛏ Fast Castle
21 2,314 12:15 20:56 36:41 ⚔ Archer Rush
14 1,559 13:26 23:41 57:55

Resources

Player Food Wood Gold Stone Spent Collected
68,510 58,763 49,195 10,035 186,503 228,374
40,260 50,363 45,225 9,655 145,503 187,275
58,645 44,814 27,250 625 131,334 132,920
52,710 40,480 26,725 6,035 125,950 128,255
38,515 67,755 13,230 3,000 122,500 138,137
27,815 43,802 31,455 6,595 109,667 174,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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