AoeStats
← Marcotangaloca

Black Forest

511213596Analyzed
3v3 RM · 10d ago on Oct 4, 2026· 45m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1060
+13
🇲🇽 Hindustanis · Mexico
1042
+13
🇺🇸 Varangians · United States
1016
+14
vs
🇲🇽 Lithuanians · Mexico
1044
-15
🇲🇽 Koreans · Mexico
1025
-15
🇲🇽 Spanish · Mexico
888
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,339 13:09 20:57 33:47 ⛏ Fast Castle
28 1,275 11:26 22:44 30:30 ⛏ Fish Boom FC
25 1,134 10:35 19:13 31:43 ⛏ Fast Castle
23 1,055 10:24 21:53 35:00 ⛏ Fish Boom FC
19 866 11:56 15:57 34:00 ⛏ Fast Castle
17 792 11:56 20:12 36:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,775 25,097 11,765 1,385 55,022 70,262
22,890 15,055 10,540 1,390 49,875 52,590
21,935 14,415 10,555 1,025 47,930 62,632
16,840 16,361 9,250 2,630 45,081 52,600
16,000 16,207 8,705 180 41,092 54,222
10,850 13,877 7,820 2,150 34,697 45,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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