AoeStats
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Arena

506089291Analyzed
2v2 RM · 22d ago on Sep 12, 2026· 38m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Celts · Iraq
1328
+19
🇩🇪 Khmer · Germany
1308
+19
🇨🇳 Mongols · China
1428
-21
🇹🇷 Burgundians · Türkiye
1341
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,368 8:50 13:44 32:05 ⛏ Fast Castle
32 1,210 10:00 13:48 35:30 ⛏ Fast Castle
32 1,232 11:04 15:36 35:47 ⛏ Fast Castle
30 1,124 11:00 14:49 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,780 11,225 9,790 1,600 52,395 62,856
18,715 11,680 7,600 2,150 40,145 44,067
16,095 12,773 5,380 1,500 35,748 37,993
9,970 6,210 3,225 850 20,255 21,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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