AoeStats
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Fortress

512727053Analyzed
1v1 RM · 4d ago on Oct 10, 2026· 78m 2s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saxons · India
1169
+16
vs
🇺🇸 Varangians · United States
1159
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,243 7:14 13:58 25:27 ⛏ Fast Castle
22 1,697 6:52 11:15 26:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,740 41,243 32,785 4,275 126,043 140,310
64,835 25,432 20,315 3,945 114,527 116,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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