AoeStats
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MegaRandom

504750982Analyzed
4v4 RM · 2mo ago on Sep 6, 2026· 53m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Byzantines · Poland
1011
+15
🇩🇪 Mongols · Germany
1006
+16
🇦🇷 Goths · Argentina
995
+45
🇫🇷 Magyars · France
979
+17
vs
🇹🇼 Spanish · Taiwan
1026
-17
🇨🇳 Franks · China
996
-16
🇮🇳 Armenians · India
990
-16
🇪🇸 Inca · Spain
970
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,829 10:51 22:51 40:44 ⚔ M@A into Skirms
31 1,647 11:24 16:51 36:56 ⛏ Fast Castle
29 1,530 14:34 19:59 39:24 ⛏ Fast Castle
28 1,472 12:56 18:48 32:29 ⛏ Fast Castle
24 1,266 12:28 18:24 33:40 ⛏ Fast Castle
22 1,165 10:39 24:22 37:56 ⚔ M@A into Skirms
17 918 11:07 16:21 — ⛏ Fast Castle
17 909 12:16 25:53 — ⚔ Scouts into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,635 20,148 19,810 1,555 81,148 84,461
14,325 26,016 16,580 2,180 59,101 81,618
24,100 13,028 15,300 2,800 55,228 64,382
18,135 12,398 10,070 4,610 45,213 57,697
22,115 8,485 11,710 2,350 44,660 50,549
20,345 12,638 8,285 1,525 42,793 44,925
10,100 10,542 3,150 565 24,357 25,684
8,215 8,285 1,130 1,030 18,660 20,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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