AoeStats
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Arena

515491969Analyzed
3v3 RM · 14d ago on Oct 22, 2026· 64m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1002
+13
🇨🇱 Mongols · Chile
969
+14
🇨🇱 Franks · Chile
917
+17
vs
🇹🇷 Khmer · Türkiye
950
-15
🇨🇾 Britons · Cyprus
934
-15
🇹🇷 Bohemians · Türkiye
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,813 12:34 16:17 47:50 ⛏ Fast Castle
26 1,682 10:28 16:13 — ⛏ Fast Castle
24 1,519 12:05 17:36 33:24 ⛏ Fast Castle
22 1,432 11:08 20:41 39:42 ⚔ Archer Rush
17 1,073 12:03 20:19 51:41 ⚔ Drush FC
13 846 9:46 18:47 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,945 9,910 24,095 2,180 68,130 102,854
25,675 26,306 12,580 3,180 67,741 78,268
29,905 23,845 10,275 1,860 65,885 72,304
19,545 19,915 12,540 3,550 55,550 73,123
19,210 20,850 5,880 2,490 48,430 53,538
11,335 9,290 4,990 2,865 28,480 28,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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