AoeStats
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Arena

510967775Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 19m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1259
+16
🇨🇳 Turks · China
1226
+17
🇨🇳 Chinese · China
1224
+17
🇨🇳 Spanish · China
1175
+19
vs
🇨🇳 Persians · China
1289
-19
🇳🇿 Koreans · New Zealand
1274
-18
🇦🇷 Magyars · Argentina
1237
-17
🇩🇪 Cumans · Germany
1185
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,059 10:27 14:33 — ⛏ Fast Castle
45 892 11:16 14:55 — ⛏ Fast Castle
44 870 8:32 — — ⚔ Tower Rush
42 823 10:18 — — ⚔ Archer Rush
35 688 11:52 15:56 — ⛏ Fast Castle
27 531 11:16 15:18 — ⛏ Fast Castle
27 528 9:56 — —
17 332 10:19 16:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,635 3,815 400 200 9,050 9,328
4,300 3,585 250 200 8,335 8,294
4,145 2,620 400 750 7,915 8,377
3,600 1,575 550 1,400 7,125 7,868
3,150 3,205 50 100 6,505 8,593
3,675 2,160 300 200 6,335 7,375
3,200 1,890 50 750 5,890 7,017
2,435 2,752 185 155 5,527 6,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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