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Coastal Forest

510381693Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 53m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
1046
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967
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🇸🇪 Wu · Sweden
964
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🇸🇪 Khmer · Sweden
963
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🇩🇪 Berbers · Germany
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🇩🇪 Mongols · Germany
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🇩🇪 Khmer · Germany
908
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,916 9:39 23:37 48:26 ⚔ M@A into Archers
28 1,518 11:52 19:35 42:21 ⚔ M@A Rush
26 1,409 10:09 24:06 45:25 ⚔ Scout Rush
22 1,189 13:35 47:40 — ⚔ Drush
22 1,173 10:44 15:30 38:01 ⛏ Fast Castle
17 899 11:34 22:02 33:15 ⚔ Fish Boom FC into Archers
10 528 11:00 19:25 46:17 ⛏ Fast Castle
7 364 13:10 35:31 52:37 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
26,195 17,580 13,655 1,500 58,930 70,352
21,725 19,565 10,885 1,330 53,505 58,581
26,990 16,151 5,050 300 48,491 55,156
15,620 17,875 10,710 2,380 46,585 66,948
19,530 10,755 9,125 1,500 40,910 59,464
18,530 11,005 6,295 2,350 38,180 45,062
8,800 8,575 5,255 3,600 26,230 29,106
7,245 8,935 1,690 950 18,820 22,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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