AoeStats
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Black Forest

512647147Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 51m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
802
+12
🇮🇹 Khmer · Italy
787
+12
🇯🇵 Wei · Japan
739
+14
🇨🇱 Turks · Chile
616
+18
vs
🇩🇪 Britons · Germany
774
-17
🇸🇰 Huns · Slovakia
678
-13
🇺🇸 Huns · United States
678
-13
🇹🇷 Huns · Türkiye
662
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,318 14:05 19:52 34:30 ⛏ Fast Castle
22 1,112 11:54 18:14 32:57 ⛏ Fast Castle
17 880 13:33 20:43 31:44 ⛏ Fast Castle
14 738 14:36 26:01 41:52 ⛏ Fast Castle
13 683 12:37 20:30 36:56 ⚔ Towers FC
13 666 14:03 21:41 32:15 ⛏ Fast Castle
11 571 14:26 21:25 42:36 ⛏ Fast Castle
10 506 11:43 24:11 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,020 11,355 19,995 2,150 61,520 81,032
20,645 22,881 12,340 3,445 59,311 65,236
22,470 12,622 12,390 1,055 48,537 70,844
18,345 19,090 6,565 1,315 45,315 58,256
21,225 6,775 12,540 2,700 43,240 50,784
17,010 12,783 11,495 1,100 42,388 53,229
11,280 10,943 9,150 1,930 33,303 45,479
11,855 9,541 4,525 870 26,791 31,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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