AoeStats
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Nomad

513356289Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 7m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1070
+15
🇺🇸 Koreans · United States
1035
+16
🇹🇼 Bengalis · Taiwan
1023
+17
🇪🇸 Gurjaras · Spain
1019
+17
vs
🇯🇵 Britons · Japan
1106
-18
🇹🇼 Huns · Taiwan
1101
-18
🇮🇳 Persians · India
1023
-16
🇻🇳 Franks · Vietnam
951
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 504 — — —
35 263 — — —
34 253 — — —
33 249 — — —
29 213 — — —
20 152 — — —
14 106 — — —
13 99 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 675 0 100 1,725 1,137
750 500 0 100 1,350 667
700 468 50 100 1,318 825
450 700 50 100 1,300 692
750 425 0 100 1,275 688
700 361 50 100 1,211 603
350 575 50 100 1,075 631
550 275 50 100 975 563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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