AoeStats
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Arena

513352180Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1201
+11
🇺🇸 Wei · United States
1167
+13
🇨🇳 Britons · China
1155
+13
🇹🇼 Persians · Taiwan
947
+22
vs
🇳🇴 Khmer · Norway
1111
-21
🇺🇸 Jurchens · United States
1085
-15
🇨🇳 Britons · China
1079
-14
🇬🇧 Magyars · United Kingdom
1070
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 2,815 10:37 14:24 25:57 ⛏ Fast Castle
51 2,181 10:53 14:53 32:03 ⛏ Fast Castle
44 1,853 12:15 16:12 20:10 ◆ FC into Fast Imp
27 1,142 12:00 16:37 28:50 ⛏ Fast Castle
26 1,114 9:51 13:18 31:54 ⛏ Fast Castle
25 1,068 10:27 14:40 39:32 ⛏ Fast Castle
23 981 10:07 14:32 30:46 ⛏ Fast Castle
22 939 10:33 15:28 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,485 10,525 18,090 950 60,050 63,902
19,105 10,905 14,030 4,200 48,240 58,473
17,885 10,885 10,295 950 40,015 51,086
12,295 14,950 7,525 1,550 36,320 46,636
12,705 12,185 7,515 3,550 35,955 37,872
12,330 7,205 13,725 0 33,260 34,660
14,740 7,610 6,900 2,940 32,190 38,807
7,850 8,985 2,045 220 19,100 19,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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