AoeStats
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MegaRandom

511387432Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 48m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Ethiopians · Panama
1222
+16
🇵🇦 Persians · Panama
1221
+16
vs
🇩🇪 Franks · Germany
1217
-16
🇩🇪 Mongols · Germany
1213
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,173 9:22 19:36 37:37 ⚔ Scout Rush
38 1,832 10:08 19:01 35:30 ⚔ Scout Rush
35 1,688 9:14 16:19 — ⚔ Scout Rush
34 1,642 11:06 21:19 40:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,775 13,829 12,885 1,605 46,094 50,350
18,905 9,848 8,085 980 37,818 38,036
13,280 8,998 5,590 6,160 34,028 35,447
7,775 10,165 3,290 2,450 23,680 27,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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