AoeStats
← Channelle

Arabia

511343469Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 48m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1326
+13
1268
+15
vs
🇩🇪 Malay · Germany
1258
-14
🇩🇪 Maya · Germany
1254
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,821 9:36 20:02 37:44 ⚔ M@A FC
45 2,187 9:09 22:48 32:43 ⚔ Skirms into Archers
37 1,812 9:34 20:47 38:06 ⚔ Archer Rush
33 1,597 12:22 22:31 37:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,340 17,341 9,405 3,580 54,666 62,544
15,310 19,774 14,440 2,900 52,424 57,367
25,170 12,321 11,455 950 49,896 54,645
19,605 15,956 8,220 1,500 45,281 46,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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