AoeStats
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MegaRandom

511576299Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 59m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Hindustanis · Norway
1279
+13
🇳🇴 Slavs · Norway
1275
+13
🇳🇴 Japanese · Norway
1251
+14
vs
🇩🇪 Muisca · Germany
1226
-13
🇩🇪 Ethiopians · Germany
1217
-14
🇸🇪 Byzantines · Sweden
1213
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,493 10:41 14:28 41:01 ⛏ Fast Castle
55 3,294 10:46 14:26 33:36 ⛏ Fast Castle
46 2,726 10:52 15:04 28:11 ⛏ Fast Castle
36 2,171 10:55 14:40 48:02 ⛏ Fast Castle
35 2,055 10:57 19:10 32:21 ⛏ Fast Castle
28 1,670 11:26 15:18 48:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,085 31,006 20,905 8,180 101,176 109,656
53,125 15,886 21,115 4,100 94,226 100,424
24,175 32,885 20,805 2,720 80,585 82,907
43,390 13,695 21,910 1,070 80,065 82,089
s
27,195 18,305 22,220 2,150 69,870 72,314
16,035 23,735 13,540 1,650 54,960 73,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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