AoeStats
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Arabia

511569077Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 44m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Vietnamese · Norway
1262
+17
🇳🇴 Mongols · Norway
1258
+17
🇳🇴 Persians · Norway
1233
+18
vs
🇸🇪 Ethiopians · Sweden
1379
-20
🇸🇪 Portuguese · Sweden
1334
-20
🇸🇪 Byzantines · Sweden
1151
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,783 9:16 22:17 40:12 ⚔ Archer Rush
56 2,478 9:27 25:17 — ⚔ Scout Rush
54 2,393 9:20 22:49 41:13 ⚔ Scout Rush
54 2,422 10:08 26:13 — ⚔ Archer Rush
49 2,174 8:38 23:10 43:32 ⚔ M@A into Archers
26 1,170 10:22 25:14 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,200 9,396 10,020 2,180 41,796 44,218
12,820 13,505 8,465 2,900 37,690 46,114
12,165 12,804 9,520 2,150 36,639 37,453
15,250 7,630 4,570 970 28,420 30,338
9,365 11,761 1,955 485 23,566 26,449
6,905 8,535 6,310 225 21,975 26,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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