AoeStats
← dkthehobbit

Yucatan

511802803Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 47m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1223
+16
🇲🇽 Italians · Mexico
1198
+17
vs
🇺🇸 Berbers · United States
1228
-17
🇺🇸 Malians · United States
1212
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,967 9:38 15:33 35:01 ⛏ Fast Castle
31 1,471 10:39 30:54 45:52 ⚔ Scouts into Archers
25 1,161 10:05 24:28 — ⚔ M@A into Archers
25 1,160 11:54 24:14 43:44 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,350 26,242 9,005 6,800 54,397 60,113
13,170 7,690 4,140 2,245 27,245 28,845
10,105 8,757 4,960 1,525 25,347 27,508
11,570 9,540 3,435 485 25,030 26,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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