AoeStats
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Arabia

511360609Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 45m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malians · Netherlands
1131
+15
🇺🇸 Persians · United States
1116
+16
🇨🇱 Mapuche · Chile
1109
+16
vs
🇸🇪 Japanese · Sweden
1150
-18
🇸🇪 Khmer · Sweden
1114
-16
🇸🇪 Magyars · Sweden
1058
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,589 9:36 19:51 37:00 ⚔ Scout Rush
50 2,283 13:53 23:23 39:39 ⚔ M@A into Archers
44 2,023 13:10 18:00 41:34 ⛏ Fast Castle
40 1,844 11:39 22:55 34:50 ⚔ Skirmisher Rush
30 1,391 10:45 23:18 — ⚔ Archers into Skirms
26 1,213 12:17 17:25 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,415 10,978 12,835 850 47,078 52,236
16,220 14,479 7,300 955 38,954 40,663
13,735 9,614 9,215 1,275 33,839 35,970
14,490 12,593 5,025 1,600 33,708 37,831
15,025 6,770 5,755 1,695 29,245 32,722
13,250 8,746 3,620 2,675 28,291 30,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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