AoeStats
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Arena

509656848Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 38m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1384
+12
🇩🇪 Saxons · Germany
1320
+14
🇬🇵 Bohemians · Guadeloupe
1260
+17
🇨🇱 Cumans · Chile
1292
-15
🇬🇧 Lithuanians · United Kingdom
1276
-14
🇧🇪 Ethiopians · Belgium
1271
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 2,564 9:39 13:50 29:18 ⛏ Fast Castle
52 1,972 10:44 15:49 32:47 ⛏ Fast Castle
49 1,883 9:53 14:42 30:26 ⛏ Fast Castle
34 1,291 9:59 14:02 31:27 ⛏ Fast Castle
27 1,051 9:59 14:11 37:45 ⛏ Fast Castle
20 761 11:03 25:46 37:28 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,010 11,945 17,735 2,310 58,000 62,584
17,050 9,525 8,120 950 35,645 40,652
14,590 12,408 4,355 1,060 32,413 34,745
14,425 12,675 3,955 950 32,005 36,494
12,435 12,048 2,700 1,150 28,333 30,215
8,890 9,623 3,695 2,025 24,233 27,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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