AoeStats
← g1psy

MegaRandom

512590593Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 12m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Spanish · Indonesia
856
+4
🇨🇳 Tupi · China
835
+5
🇺🇸 Malay · United States
754
+6
🇩🇪 Celts · Germany
745
+6
vs
🇫🇮 Romans · Finland
558
-6
🇨🇳 Wei · China
557
-6
🇨🇳 Celts · China
520
-5
🇪🇸 Spanish · Spain
453
-4
Player eAPM Actions Feudal Castle Imperial Opening
22 275 10:53 — —
20 251 — — —
16 201 — — —
13 160 — — — ⚔ Drush
7 92 — — —
4 52 — — —
3 35 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 800 50 0 2,850 3,171
1,650 875 200 0 2,725 3,036
1,900 525 0 0 2,425 3,024
1,500 750 0 0 2,250 3,100
700 425 50 0 1,175 1,351
550 200 50 0 800 575
350 275 50 0 675 461
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.